Home Computer Science Learning by playing : video gaming in education
The author thanks Trinity Aodh, Fran Blumberg, Steve Croker, Devin Gill, Robert Hausmann, Carrie Lavis, and Brad Morris for helpful comments and suggestions.
Anderson, J. R., Corbett, A. T., Koedinger, K. R., & Pelletier, R. (1995). Cognitive tutors: Lessons learned. Journal of the Learning Sciences, 4, 167-207.
Annetta, L. A. (2008). Video games in education: Why they should be used and how they are being used. Theory Into Practice, 47, 229-239.
Barab, S. A., & Dede, C. (2007). Games and immersive participatory simulations for science education: An emerging type of curricula. Journal of Science Education and Technology, 16, 1-3.
Barab, S. A., Gresalfi, M., Ingram-Goble, A. (2010). Transformational play: Using games to position person, content, and context. Educational Researcher, 39, 525-536.
Barab, S. A., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S. J., & Warren, S. (2009). Transformational play as a curricular scaffold: Using videogames to support science education. Journal of Science Education and Technology, 18, 305-320.
Chinn, C. A., & Brewer, W. F. (1993). The role of anomalous data in knowledge acquisition: A theoretical framework and implications for science instruction. Review of Educational Research, 63, 1-49.
Chinn, C. A., & Malhotra, B. A. (2002). Children’s responses to anomalous scientific data: How is conceptual change impeded? Journal of Educational Psychology, 94, 327-343.
Csikszentmihalyi, M. (1975). Beyond boredom and anxiety: The experience of play in work and games. San Francisco, CA: Jossey-Bass.
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York, NY: Harper & Row.
Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11, 227-268.
Dede, C. (2011). Developing a research agenda for educational games and simulations. In S. Tobias and J. D. Fletcher (Eds.), Computer games and instruction (pp. 233-250). Charlotte, NC: Information Age Publishing.
Dunbar, K. (1995). How scientists really reason: Scientific reasoning in real-world laboratories. In R. J. Sternberg & J. E. Davidson (Eds.), The nature of insight (pp. 365-395). Cambridge, MA: MIT Press.
Dunbar, K., & Klahr, D. (1989). Developmental differences in scientific discovery processes. In D. Klahr & K. Kotovsky (Eds.), Complex information processing: The impact of Herbert A. Simon (pp. 109-143). Hillsdale, NJ: Lawrence Erlbaum Associates.
Gauvain, M. (2001). The social context of cognitive development. New York, NY: Guilford.
Gee, J. P. (2011). Reflections on empirical evidence on games and learning. In S. Tobias and J. D. Fletcher (Eds.), Computer games and instruction (pp. 223-232). Charlotte, NC: Information Age Publishing.
Holland, J. H., Holyoak, K. J., Nisbett, R. E., & Thagard, P. R. (1986). Induction. Cambridge, MA: The MIT Press.
Klahr, D., Fay, A., & Dunbar, K. (1993). Heuristics for scientific experimentation: A developmental study. Cognitive Psychology, 25, 111-146.
Klahr, D., Zimmerman, C., & Jirout, J. (2011). Educational interventions to advance children’s
scientific thinking. Science, 333, 971-975.
Koslowski, B. (1996). Theory and evidence: The development of scientific reasoning. Cambridge: MA: MIT Press.
Kuhn, D. (2011). What is scientific thinking and how does it develop? In U. Goswami (Ed.), Handbook of childhood cognitive development. (2nd ed., pp. 497-523) Oxford, UK: Wiley-Blackwell.
Mayo, M. J. (2009). Video games: A route to large-scale STEM education? Science, 323, 79-82.
McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. New York: Penguin.
Morris, B. J., Croker, S., Masnick, A. M., & Zimmerman, C. (2012). The emergence of scientific reasoning. In H. Kloos, B. J. Morris, & J. L. Amaral (Eds.), Current topics in childrens learning and cognition (pp. 61-82). Rijeka, Croatia: InTech. http://dx.doi.org/10.5772/53885
National Research Council. (2010). Exploring the intersection of science education and 21st century skills: A workshop summary. Washington, DC: National Academies Press.
National Research Council. (2011). Learning science through computer games and simulations. Washington, DC: National Academies Press.
National Research Council. (2012). A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas. Washington, DC: National Academies Press.
O’Loughlin, M. (1992). Rethinking science education: Beyond Piagetian constructivism toward a sociocultural model of teaching and learning. Journal of Research in Science Teaching, 29, 791-820.
Penner, D. E., & Klahr, D. (1996). The interaction of domain-specific knowledge and domain- general discovery strategies: A study with sinking objects. Child Development, 67, 2709-2727.
Prensky, M. (2001). Digital game-based learning. New York, NY: McGraw Hill.
Prensky, M. (2011). Comments on research comparing games to other instructional methods. In S. Tobias and J. D. Fletcher (Eds.), Computer games and instruction (pp. 251-278). Charlotte, NC: Information Age Publishing.
Roth, W. M. (2008). The nature of scientific conceptions: A discursive psychological perspective.
Educational Research Review, 3, 30-50.
Schauble, L. (1996). The development of scientific reasoning in knowledge-rich contexts. Developmental Psychology, 32, 102-119.
Schauble, L., Klopfer, L. E., & Raghavan, K. (1991). Students’ transition from an engineering model to a science model of experimentation. Journal of Research in Science Teaching, 28, 859-882.
Steinkuehler, C., & Duncan, S. (2008). Scientific habits of mind in virtual worlds. Journal of Science Education and Technology, 17, 530-543.
Tobias, S., & Fletcher, J. D. (Eds.) (2011). Computer games and instruction. Charlotte, NC: Information Age Publishing.
VanLehn, K., Lynch, C., Schulze, K., Shapiro, J. A., Shelby, R., Taylor, L., Treacy, D., Weinstein, A., & Wintersgill, M. (2005). The Andes physics tutoring system: Lessons learned. International Journal of Artificial Intelligence in Education, 15, 147-204.
Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., Simeoni, Z____Yukhymenko,
M. (2012). Our princess is in another castle: A review of trends in serious gaming for education. Review of Educational Research, 82, 61-89.
Zimmerman, C. (2000). The development of scientific reasoning skills. Developmental Review, 20, 99-149.
Zimmerman, C. (2007). The development of scientific thinking skills in elementary and middle school. Developmental Review, 27, 172-223.
Zimmerman, C., & Croker, S. (2013). Learning science through inquiry. In G. Feist & M. Gorman (Eds.), Handbook of the psychology of science (pp. 49-70). New York, NY: Springer Publishing.
Zimmerman, C., Raghavan, K., & Sartoris, M. L. (2003). The impact of the MARS curriculum on students’ ability to coordinate theory and evidence. International Journal of Science Education, 25, 1247-1271.
|< Prev||CONTENTS||Next >|