Desktop version

Home arrow Computer Science arrow Learning by playing : video gaming in education

Source

Authors' Notes

This research was partially funded by CUNY Doctoral Student Research Grant to K. Powers. We thank Naomi Aldrich, Louis Alfieri, and Melissa Palladino for their work in creating the dataset for this study.

Notes

  • 1. There were 265 comparisons in our dataset rather than the 251 comparisons in the dataset of Powers et al. (2013): 14 comparisons from one study (Boot, 2007) were expanded to allow for comparison of two different commercial video games.
  • 2. References marked with an asterisk are included in the meta-analysis.

References

Anderson, S. (2012, April 8). Just one more game . . . Angry Birds, Farmville, and other hyperaddictive “stupid games.” New York Times Sunday Magazine (p. MM28). Retrieved from http://www.nytimes.com/2012/04/08/magazine/angry-birds-farmville-and-other- hyperaddictive-stupid-games.html

Anderson-Hanley, C., Arciero, P. J., Brickman, A. M., Nimon, J. P., Okuma, N., Westen, S. C., . . . Zimmerman, E. A., (2012). Exergaming and older adult cognition: A cluster randomized clinical trial. American Journal of Preventative Medicine, 42, 109-120.

*Basak, C., Boot, W., Voss, M., & Kramer, A. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777.

Bavelier, D. (2012, November). Daphne Bavelier: Your brain on video games [Video file]. Retrieved from http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games.html

Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012). Brain plasticity through the life span: Learning to learn and action video games. The Annual Review of Neuroscience, 35, 391-416.

Best, J. R. (2010). Effects of physical activity on children’s executive function: Contributions of experimental research on aerobic exercise. Developmental Review, 30, 331-351.

  • *Boot, W. R. (2007). The effects of video-game playing on perceptual and cognitive abilities. University of Illinois at Urbana-Champaign). ProQuest Dissertations and Theses, Retrieved from http:// ezproxy.gc.cuny.edu/login?url=http://search.proquest.com/docview/304857335?accoun tid=7287. (304857335).
  • *Boot, W. R., Basak, C., Erickson, K. I., Neider, M., Simons, D. J., Fabiani, M., & Kramer, A. F. (2010). Transfer of skill engendered by complex task training under conditions of variable priority. Acta Psychologica, 135, 349-357.

Boot, W. R., Blakely, D. P., & Simons, D. J. (2011). Do action video games improve perception and cognition? Frontiers in Psychology, 2, 1-6.

Boot, W. R., Simons, D. J., Stothart, C. & Stutts, C. (2013). The pervasive problem with placebos in psychology: Why active control groups are not sufficient in rule out placebo effects. Perspectives on Psychological Science, 9, 445-454.

Boyle, E., Kennedy, A., Traynor, O., & Hill, A. D. K. (2011). Training surgical skills using nonsurgical tasks—can Nintendo Wii improve surgical performance? Journal of Surgical Education, 68(2), 148-154.

Borenstein, M., Hedges, L., Higgins, J., & Rothstein, H. (2005). Comprehensive Meta-Analysis Version 2. Englewood, NJ: Biostat.

  • *Cherney, I. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59, 776-786.
  • *Clark, J., Lanphear, A., & Riddick, C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of Gerontology, 42(1), 82-85.

Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). Hillsdale, NJ: Lawrence Erlbaum Assoc.

*Cohen, J. E., Green, C. S., & Bavelier, D. (2008). Training visual attention with video games: Not all games are created equal. In H. F. O’Neil & R. S. Perez (Eds.), Computer games and team and individual learning (pp. 205-227). Oxford, UK: Elsevier Ltd.

Colcombe, S. J., Kramer, A. F., McAuley, E., Erickson, K. I., & Scalf, P. (2004). Neurocognitive aging and cardiocascular fitness. Journal of Molecular Neuroscience, 24, 9-14.

Colcombe, S. J., & Kramer, A. F. (2003). Fitness effects on the cognitive function of older adults: A meta-analytic study. Psychological Science, 14, 125-130.

Decety, J., Jackson, P. L., Sommerville, J. A., Chaminade, T., & Meltzoff, A. N. (2004). The neural bases of cooperation and competition: An fMRI investigation. Journal of NeuroImage, 23, 744-751.

  • *DeLisi, R., & Cammarano, D. (1996). Computer experience and gender differences in undergraduate mental rotation performance. Computers in Human Behavior, 12, 351-361.
  • *DeLisi, R., & Wolford, J. (2002). Improving children’s mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163, 272-282.
  • *Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.
  • *Drew, B., & Waters, J. (1986). Video games: utilization of a novel strategy to improve perceptual-motor skills in the non-institutionalized elderly. Cognitive Rehabilitation, 4(2), 26-31.

Dye, M. W., Green, G. C., & Bavelier, D. (2009). Increasing speed of processing with action video games. Current Directions in Psychological Science, 18, 321-326.

Erickson, K. I., & Kramer, A. F. (2009). Aerobic exercise effects on cognitive and neural plasticity in older adults. British Journal of Sports Medicine, 43, 22-24.

Erickson, K. I., Voss, M. W., Prakash, R. S., Basak, C., Szabo, A., Chaddock, L., . . . , Kramer, A. F., (2011). Exercise training increases size of hippocampus and improves memory. Proceedings of the National Academy of Sciences, 108,3017-3022.

*Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18, 850-854.

Ferguson, C. J. (2007). The good, the bad and the ugly: A meta-analytic review of positive and negative erects of violent video games. Psychiatric Quarterly, 78, 309-316.

  • *Fery, Y. A., & Ponserre, S. (2001) Enhancing the control of force in putting by video game training. Ergonomics, 44, 1025-1037.
  • * Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. Educational Communication and Technology Journal, 33, 263-275.
  • *Gagnon, D. (1986). Interactive versus observational media: The influence of user control and cognitive styles on spatial learning. ProQuest Dissertations and Theses.

Gee, J. (2007). What video games have to teach us about learning and literacy. New York, NY: Palgrave Macmillan.

  • *Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., Van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25, 345-352.
  • *Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36, 387-405.

Graff, A. (2013, February 22). Do violent video games lead kids to be violent in the real world? SFGate. Retrieved from http://blog.sfgate.com/sfmoms/2013/02/22/do-violent-video games-lead-kids-to-be-violent-in-the-real-world/

  • *Green, C. S. (2008). The effects of action video game experience on perceptual decision making. Dissertation Abstracts International, 69(5-B), pp. 3287.
  • *Green, C. S., & Bavelier, D. (2006a). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology, 32, 1465-1478.
  • *Green, C. S., & Bavelier, D. (2006b). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101, 217-245.
  • *Green, C. S., & Bavelier, D. (2007). Action-video game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.
  • *Green, C. S., Sugarman, M. A., Medford, K., Klobusicky, E., Bavelier, D. (2012). The effect of action video game experience on task-switching. Computers in Human Behavior, 28, 984-994.

Greenfield, P. M. (1984). Mind and media: The effects of television, videogames, and computers. Cambridge, MA: Harvard University Press.

Greenfield, P. M. (2009). Technology and informal education: What is taught, what is learned.

Science, 323(69), 69-71.

Gross D. (2011, June 29). The 10 biggest violent video game controversies. Retrieved from http://articles.cnn.com/2011-06-29/tech/violent.video.games_1_sale-of-violent-vi deo-mortal-kombat-entertainment-software-rating-board?_s=PM:TECH

Harper, J. D., Kaiser, S., Ebrahimi, K., Lambert, G. R., Hadley, H. R., & Baldwin, D. D. (2007). Prior videogame exposure does not enhance robotic surgical performance. Journal of Endourology, 21, 1207-1210.

Homer, B. B., Hayward, E. O., Frye, J., & Plass, J. L. (2012). Gender and player characteristics in video game play of preadolescents. Computers in Human Behavior, 28, 1782-1789. doi: 10.1014/j.chb.2012.04.018

Hurley, D. (2012, April 18). Can you make yourself smarter? New York Times Magazine. Retrieved from http://www.nytimes.com/2012/04/22/magazine/can-you-make-yourself-smarter. html?pagewanted=all

Jaeggi, S. M., Buschkuehl, M., Jonides, J., & Shah, P. (2011). Short- and long-term benefits of cognitive training. PNAS Proceedings of the National Academy of Sciences of the United States of America, 108, 10081-10086.

*Kearney, P. R. (2005, June). Cognitive calisthenics: Do FPS computer games enhance the player’s cognitive abilities? Proceedings of the Digital Games Research Association 2005 Conference: Changing Views—Worlds in Play. Vancouver, British Columbia, Canada. Retrieved from http://www.digra .org/dl/db/06276.14516.pdfy

Kennedy, A. M., Boyle, E. M., Traynor, O., Walsh, T., & Hill, A. D. (2011). Video gaming enhances psychomotor skills but not visuospatial and perceptual abilities in surgical trainees. Journal of Surgical Education, 68, 414-420.

Knafo, S. (2013, January 17). Joe Biden talks violent video games with industry reps in wake of Newtown shooting. Huff Post Tech. Retrieved from http://www.huffingtonpost. com/2013/01/11/joe-biden-violent-video games_n_2458161.html

*Lee, H., Boot, W. R., Basak, C., Voss, M. V. Prakash, R. S., Neider, M., . . . Kramer, A. F. (2012). Performance gains from directed training do not transfer to untrained tasks. Acta Psychologica, 139, 146-158.

Levi, D. M. (2012). Prentice Award Lecture 2011: Removing the brakes on plasticity in the amblyopic brain. Optometry and Vision Science, 89, 827-838.

*Li, R., Polat, U., Makous, W., & Bavelier, D. (2009). Enhancing the contrast sensitivity function through action video game training. Nature Neuroscience, 12, 549-551.

Lush, T. (2011, August 29). At war with World of Warcraft: An addict tells his story. The Guardian. Retrieved from http://www.guardian.co.uk/technology/2011/aug/29/world-of- warcraft-video game-addict

  • *Maillot, P, Perrot, A., & Hartly, A. (2012). Effects of interactive physical-activity video game training on physical and cognitive function in older adults. Psychology and Aging, 27, 589-600.
  • *Masson, M., Bub, D., & Lalonde, C. (2011). Video game training and naive reasoning about object motion. Applied Cognitive Psychology, 25, 166-173.
  • *McClurg, P., & Chaille, C. (1987). Computer games: Environments for developing spatial cognition? Journal of Educational Computing Research, 3(1), 95-111. doi: 10.2190/ 9N5U-P3E9-R1X8ORQM
  • *McSwegin, P, Pemberton, C., & O’Banion, N. (1988). The effects of controlled videogame playing on the eye-hand coordination and reaction time of children. In J. E. Clark & J. H. Humphery (Eds.), Advances in motor development research (Vol. 2, pp. 97-102). New York, NY: AMS Press.
  • *Miller, G., & Kapel, D. (1985). Can non-verbal, puzzle type microcomputer software affect spatial discrimination and sequential thinking skills of 7th and 8th graders. Education, 106(2), 161-167.
  • *Nelson, R., & Strachen, I. (2009). Action and puzzle video games prime different speed/accuracy tradeoffs. Perception 38, 1678-1687.

Oei, A. C., & Patterson, M. D., (2013). Enhancing cognition with video games: A multiple game training study. PLoS ONE, 8, e58456.

  • *Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15, 33-58.
  • *O'Leary, K. C., Pontifex, M. B., Scudder, M. R., Brown, M. L., & Hillman, C. H. (2011). The effects of single bouts of aerobic exercise, exergaming, and video game play on cognitive control.

Clinical Neurophysiology, 122, 1518-1525.

*Orosy-Fildes, C., & Allan, R. W. (1989). Psychology of computer use: XII. Video-game play: Human reaction time to visual stimuli. Perceptual and Motor Skills, 69, 243-247.

Powers, K. L., Brooks, P. J., Aldrich, N. J., Palladino, M. A., Alfieri, L. (2013). Effects of video-game play on information processing: a meta-analytic investigation. Psychonomic Bulletin and Review, 20(6), 1055-1079.

Primack, B. A., Carroll, M. V., McNamara, M., Klem, M. L., King, B., Rich, M., . . . Nayak, S. (2012). Role of video games in improving health-related outcomes. American Journal of Preventive Medicine, 42, 630-638.

Rideout, V J., Foehr, U. G., & Roberts, D. F. (2010). Generation M2 media in the lives of 8- to 18-year-olds. Menlo Park, CA: The Henry J. Kaiser Family Foundation. Retrieved from www.kff.org

Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19, 372-376.

Rosser, J. C., Lynch, P. J., Cuddihy, L., Gentile, D. A., Klonsky, J., & Merrell, R. (2007). The impact of video games on training surgeons in the 21st century. Archives of Surgery, 142(2), 181-186.

*Sanchez, C. A. (2012). Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains. PsychonomicBulletin andReview,19, 58-65.

Schlickum, M. K., Hedman, L., Enochsson, L., Kjellin, A., & Fellander-Tsai, L. (2009). Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: A prospective randomized study. World Journal of Surgery, 33, 2360-2367.

  • *Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16, 97-115.
  • *Smith, G., Morey, J., & Tjoe, E. (2007). Feature masking in computer game promotes visual imagery. Journal of Educational Computing Research, 36, 351-372.
  • *Spence, I., Yu, J. J., Feng, J., & Marshman, J. (2009). Women match men when learning a spatial skill. Journal of Experimental Psychology, 35, 1097-1103.
  • *Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Competitive versus cooperative exergame play for African American adolescents' executive function skills: Short-term effects in a long-term training intervention. Developmental Psychology, 48, 337-342.
  • *Subrahmanyam, K., & Greenfield, P.(1996). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15, 13-32.

Sutter, J. D. (2012, August 6). 5 warning signs of gaming addiction. Retrieved from http://www. cnn.com/2012/08/05/tech/gaming-gadgets/gaming-addiction-warning-signs

*Valadez, J. J., & Ferguson, C. J. (2012). Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition. Computers in Human Behavior, 28, 608-616.

van Dongen, K. W., Verleisdonk, E. M. M., Schijven, M. P., & Broeders, I. A. M. J. (2011). Will the PlayStation generation become better endoscopic surgeons? Surgical Endoscopy, 252275-2280.

  • *Whitlock, L. A., McLaughlin, A. C., & Allaire, J. C. (2012). Individual difference in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults. Computers in Human Behavior, 28, 1091-96.
  • *Wu, S., Cheng, C. K., Feng, J., DAngelo, L., Alain, C., & Spence, I. (2012). Playing a first-person shooter video game induces neuroplastic change. Journal of Cognitive Neuroscience, 24, 1286-1293.

Zichermann, (2011, November). Gabe Zichermann: How games make kids smarter [Video file]. Retrieved from http://www.ted.com/talks/lang/en/gabe_zichermann_how_games_make_ kids_smarter.htm

 
Source
Found a mistake? Please highlight the word and press Shift + Enter  
< Prev   CONTENTS   Next >

Related topics