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Calm Technology. Principles and Patterns for Non-Intrusive Design
Preface
Who Should Read This Book
How This Book Is Organized
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Designing for the Next 50 Billion Devices
Four Waves of Computing
THE WORLD IS NOT A DESKTOP
THE GROWING EPHEMERALITY OF HARDWARE
THE SOCIAL NETWORK OF 50 BILLION THINGS
The Next 50 Billion Devices
LIMIT BANDWIDTH USAGE
DEDICATE SEPARATE CHANNELS FOR DIFFERENT KINDS OF TECHNOLOGY
USE LOWER-LEVEL LANGUAGES FOR MISSION-CRITICAL SYSTEMS
CREATE MORE LOCAL NETWORKS
DISTRIBUTED AND INDIVIDUAL COMPUTING
INTEROPERABILITY
HUMAN BACKUP
The Future of Technology
Conclusions
Principles of Calm Technology
The Limited Bandwidth of Our Attention
Principles of Calm Technology
II. TECHNOLOGY SHOULD INFORM AND CREATE CALM
Compressing Information into an Indicator
Attention models
Attention graphs
IV. TECHNOLOGY SHOULD AMPLIFY THE BEST OF TECHNOLOGY AND THE BEST OF HUMANITY
Designing affective technology
V. TECHNOLOGY CAN COMMUNICATE, BUT DOESN’T NEED TO SPEAK
Apple’s Complex Path to Simplicity
VIII. TECHNOLOGY SHOULD RESPECT SOCIAL NORMS
Conclusions
Calm Communication Patterns
Status Indicators
VISUAL STATUS INDICATORS
Why Car Radios Still Have Knobs
Light-up toothbrush
Self-inflating inhaler
STATUS TONES
The Difference a Sound Makes
Help button on a plane
Washer or dryer with a melody
Insulin pump
Roomba vacuum cleaner
HAPTIC ALERTS
STATUS SHOUTS
Ambient Awareness
Lavatory occupied sign
Directional tape on a floor
Weather-colored lightbulb (conceptual)
Email Garden (conceptual)
Contextual Notifications
Weather
Location
Time
Emotional and metabolic state
Proximity
Accomplishment
Persuasive Technology
Alpha wave synchrony feedback machine
GlowCap
OPOWER
Withings scale
Toyota Prius driver feedback
Salad bar tongs
Beeminder
Conclusions
Exercises in Calm Technology
A Calm Interaction Evaluation Tool
User
Environment
Information
Exercises
EXERCISE 1: A CALMER ALARM CLOCK
EXERCISE 2: A CLOCK THAT STARTS THE DAY
EXERCISE 3: A YEAR-LONG BATTERY
EXERCISE 4: A CALMER KITCHEN
EXERCISE 7: BRINGING HAPTICS INTO PLAY
Conclusions
Calm Technology in Your Organization
Building Teams for Calm Technology
THE RULE OF FIVE
TEST YOUR TEAM
HIRE DIFFERENTLY FROM YOU
FIND POLITICAL BUFFERS
Design for Privacy
THE USER EXPERIENCE OF PRIVACY
GET A PRIVACY POLICY
ANTICIPATE AND EXPECT SECURITY BREACHES
Selling Calm Technology to Managers
OBJECTION 1: MORE FEATURES ARE BETTER
OBJECTION 2: ALL OF THE LEGACY FEATURES MUST STAY
OBJECTION 3: WHAT ABOUT ALL THE OTHER STAKEHOLDERS?
OBJECTION 4: THERE’S NO TIME FOR USER TESTING
OBJECTION 5: THE PRODUCT MUST STAY SECRET UNTIL LAUNCH
Entering a Product into Human Society: A Calm Product Launch
REFINE
COMPETITION
DO THE RESEARCH!
ALLOW TIME FOR REAL-WORLD TESTING
DON’T REDESIGN THE ENTIRE THING AT ONCE
DESIGN FOR HUMAN-HUMAN INTERACTION
DESIGN FOR OPTIMUM BATTERY LIFE
Conclusions
The History and Future of Calm Technology
Videoconferencing Before Skype
The Beginnings of Calm Technology
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